Short
A tight basin
A short arc wants a mallet that does not hang and wander. Extra toe hang here is a barge that will not make the turn.
Brazos · Austin Avenue · arc plots
Mallet Arc is a turning-basin desk. We trace how wide a head wants to swing, then we map that radius so Brazos grain cannot keep a face-balanced mallet looking honest while a long-arc player fights it.
Short
A short arc wants a mallet that does not hang and wander. Extra toe hang here is a barge that will not make the turn.
Long
A long arc wants hang that can wait. A face-balanced head here feels nailed to a dock the player already left.
Costume
A shape copied from a cotton-gin poster that never met this radius. Fine as brass. Not a plot.
Why a basin
Joss Pena traces the path with a grease pencil the way a basin clerk traces a tow. Wren Holub then picks a mallet that can live with that radius, or refuses a costume head cut for someone else's turn.
Players arrive with a shape they liked in a shop two counties away. Waco bermuda does not read shops. It reads whether a short, gated stroke has been given a hanging mallet that wants to keep going, and whether a long, flowing stroke has been given a face-balanced brick that wants to stop.
Heard in the gin
Wren traced my path and it was shorter than any catalog circle I had believed. The hanging mallet I loved was a barge that overshot every dock. We went face-balanced. Hewitt stopped being a coin toss.
They asked me to pick a primary: gated or flowing. I said I do both. Joss said pick a basin or buy two heads. I picked. The miss got quieter, which was the only metric that mattered.